Archive for November, 2008

Review: AUSTRALIA (70)

(Originally published by Paste)

australia_ver4The country’s tourism board may have sunk a tidy sum into the picture, but Australia, the return of Moulin Rouge director Baz Luhrman, is less a commercial for travel than a plea for tolerance. Alongside the gorgeous landscapes and simmering love story between Nicole Kidman and Hugh Jackman is the story of prejudice against half-caste Aboriginal children and, by extension, all of the continent’s original residents. But while Luhrman’s intent is admirable, he seems to realize that the only way to tell a tale of social consciousness is to wrap it in a fantasy. Read the rest of this entry →

26

11 2008

Review: GEARS OF WAR 2 (A-)

(Originally published by the Onion AV Club)

In 2006, Gears Of War came off like an incredibly polished proof of concept. Instead of having gamers charge in and kill everything, it wanted them to hunker behind fallen columns and overturned cars… then kill everything. Though Gears was slower and bulkier than most twitchy action games, the action was oddly visceral. Somehow, having to pump a hundred bullets into an enemy rather than ten was an appealing change of pace.

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20

11 2008

Review: QUANTUM OF SOLACE (72)

(Originally posted at Paste)

quantum_of_solace_ver3Purists complained when Daniel Craig was cast as 007 (A blonde Bond?!?), but the semi-reboot Casino Royale proved them wrong. Craig’s take on Bond turned out to be lean and vicious. He’s a far cry from any other version of the character, but no less magnetic. Apply Trainspotting’s assessment of Sean Connery’s Bond years: He’s a muscular actor. Too bad the muscles are most of what Craig has to leverage in his second turn, Quantum of Solace. Read the rest of this entry →

14

11 2008

Review: FALLOUT 3 (A)

(Originally published by the Onion AV Club)

In 1997, Interplay published Fallout, a post-apocalyptic role-playing game noted for funny, challenging open-ended gameplay. A year earlier, Bethesda Softworks released The Elder Scrolls II, a fantasy RPG also praised for allowing players great freedom. Interplay is long gone, but in 2006, Bethesda released Oblivion, an Elder Scrolls entry with cutting-edge visuals. Great acclaim followed (for open-ended gameplay, natch) and Bethesda promptly purchased the Fallout franchise for an Oblivion-style makeover.

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05

11 2008